NASA Space Apps returns to Bristol!

Register now for the Bristol event over the weekend 5/6 October 2024!

https://www.spaceappschallenge.org/nasa-space-apps-2024/2024-local-events/bristol

NASA Space Apps is an innovation and public engagement program under NASA’s Science Mission Directorate. NASA Space Apps aims to promote transparency, participation, and global collaboration as part of the Open Government Initiative by sharing openly available data supplied through NASA and its Space Agency Partners to the public.

We have been taking part in the Space Apps since 2019 and have been the local lead for Bristol since 2020. NASA Space Apps is a great way for coders, scientists, designers, storytellers, makers, technologists, and innovators around the world to come together and use open data from NASA and its Space Agency Partners to create solutions to challenges we face on Earth and in space.

NASA Space Apps Challenge 2019 – hosted by University of the West of England, Bristol

This is not a ‘youth’ event, but we have always involved young people, especially from our clubs, in the challenge weekend. We encourage young people to join teams from industry and universities as equal partners. The young people bring a freshness of ideas and thinking that can really elevate a team’s solution. They can also bring some serious coding chops!

This year we are the proud Mission Partner of Ghyston, a leading software consultancy in Bristol. They have kindly offered to host the event at their new offices and are also supporting the event planning and organisation. They staff are already volunteering in support of clubs and this is a great opportunity for them to deliver an amazing experience for more young people, and the tech community around Bristol in general.

The 20 challenge summaries released today have something for everyone. There a challenges to tell the story of distant exoplanets, to produce an Orrery web app of near-Earth objects, or to do highly sophisticated data analytics on seismic readings for the Mars lander!

Most of the challenges can be undertaken with minimal coding. When the judges are considering submissions they are principally looking for Impact, Creativity, Validity, Relevance, Presentation. Only the Validity criteria relates to scientific / coding efficacy. The challenges are more about public understanding and use of science, than breaking new ground in computer science / software engineer (though that does also happen).

Please do consider registering for the event and taking part. It’s always a great weekend, and you might even solve one of the great challenges facing humanity along the way!

NASA Space Apps Challenge success 2023!

Over 50 people registered for the Bristol event this year, forming 12 teams and tackling challenges from planning a 6 year party through to predicting geomagnetic storms. We also welcomed 3 ‘critical friends’ as judges bringing experience from aerospace, data, games design, systems, investing, and more.

A core part of what DigiLocal aims to provide for marginalised young people are the opportunities that many take for granted. Events like the NASA Space Apps Challenge would normally not be visible for those families. DigiLocal has been the Local Lead for Bristol since 2020, ensuring that our young people have access to these amazing opportunities.

Parents and volunteers were notified of the event in August when we were successful with our bid to be the 2023 Local Lead. This allowed people plenty of time to help prepare the young people.

How do you prepare for an event like the NASA Space Apps Challenge? Largely by attempting new projects that don’t follow one of our prepared guides. Setting a challenge objective to build a new game. The volunteers mentor the young people through the problem solving challenges they face, relating back to the known solutions from the guides and showing how they can be generalised to other challenges.

That resilience is vital when faced with a blank coding screen and only 40 hrs to complete a new project!

It’s also important to pace yourself. We made sure during the event that young people took breaks during the day, and we don’t run over night (though many did carry on working from home after dinner).

The event was kindly hosted by the University of the West of England in their fantastic co-working project hub ‘The Works’. This space provides a wide variety of pods, tables, desks, and general space for everyone to find their own area to work in. We also had plenty of catering options right outside to keep everyone fed and watered throughout.

In addition to the young people from our clubs, we also welcomed engineers, scientists, and developers from local companies and Universities.

Over the 2 days (7-8 Oct) everyone worked incredibly hard on their projects. Several teams pooled knowledge and helped out other teams along the way. We had some late entries and lots of fun!

The local awards from this year’s event were:


Global Nominee (Bristol) & Best use of Data

Stormy Skies (Bashitha)

Smart Analyzer is an application that can predict geomagnetic storms using raw DSCOVR data directly as input. It uses a deep learning to predict the planetary index after analyzing a provided DSCOVR raw record. Smart Analyzer classifies this predicted planetary index to determine whether a geomagnetic storm is going to occur and if so, it’s severity. Using the corresponding speed of the solar wind at the relevant point in time, it also calculates how long it’s going to take for the predicted geomagnetic storm to occur. The application unleashes the power of machine learning (the core of artificial intelligence) to help address a major modern challenge.

Smart analyzer is a .NET Core console application written in C# and it was created in Visual Studio 2022. ML.NET was used to create and train the machine learning regression model used by the software. The dataset that was used to train the model consists of raw DSCOVR data from the experimental data repository and the corresponding planetary index values that were obtained from the CDAWeb Data Explorer. The raw data and the planetary index values were merged to create the final dataset which consists of around 800000 rows. A one hour time shift was also performed on the two datasets before the merging to ensure that the values are correctly aligned. When a purely raw data record from DSCOVR and the solar wind speed at that point in time is provided, the application uses the deep learning model to predict a value for the planetary (Kp) index. It classifies the the Kp index according to the standards used by NOAA to state whether a geomagnetic storm is going to occur, and if so, whether it’s going to be minor, strong, severe or extreme. With the solar wind speed, it will calculate how long it’s going to take (in hours to one decimal) for the storm to occur.

This is an extremely successful but relatively simple approach to address this issue. An application/software component like this can be simply plugged into a NASA system on earth or a satellite to get real time predictions with real time data.


People’s Choice & Global Connection

Girls in Black (Primrose)

We want to create a free open sourced document available to all, so decided on a PDF Party Plan tool data base that can be downloaded direct from the HTTP://www.nasa.gov/psyche website, making our party package accessible to everyone. The database would contain both educational, fun and engaging information and activities that should enabled anyone to prepare and host a party for a wide verity of end users, and educate them about elements of space covering asteroids, Psyche 16 and the spacecraft that has been sent there to investigate it in fun, imaginative and creative ways. 


Honorable Mentions

Best use of Science

Team Casini (Ece, Victor, John, Freya, Ibrahim, William)

An interactive website aimed at young and old to immerse them in the sounds of space, allowing users to collaborate and select different sounds to mashup and listen to space together. This project furthermore is designed with accessibility in mind, where it affords those with disability such as poor vision, to still partake in sharing the experience of enjoying the universe through sound. Finally, in future this algorithm could have the potential to be used in some form of early warning system, where fluctuations in audio can alert engineers and scientists to solar anomalies and the like, sooner than they can be observed by orthodox methods as seen in existing nuclear accident prevention systems.

Best use of Art and Technology

untextured (Sonny)

A game based on the fact that phytoplankton on the surface of the ocean photosynthesize, and create oxygen via sunlight and CO2. There are animal themed upgrades meant to symbolise the carbon dioxide and plankton themed upgrades to show the conversions.


Runners up

Local Impact

Eclipses (Imogen)

I have made a website that answers some questions about eclipses and then at the end, there is a quick scratch game I made. I used HTML to use videos, images, and formatting.

https://imogen-1959.github.io/eclipsenasa/

Best Mission Concept

Work In Progress (Thomas, Raymond)

We want to created an educational game that lets users to create their own exoplanet, allowing them to envision what life would be like (if any) on a world of there own making/design. Users play with the aim of making a planet that will sustain life for the longest time possible, but also to see how interesting this life on this new place could be. In total the game includes these feature: 1) create a planet of their choosing (this is done using sliders see miro board for app design) 2) create / import actual planet by matching the variables to current NASA data of said planets 3) compare the variables of the environment of their planet with current planets data provide by NASA and see if how their designed planet is likely to evolve over time. 

Best Storytelling

The Bubble Squad (Yashna)

Working on a scratch project, all about climate change and all about the global warming and to tell people to take care of our planet

ArchiEngies (Adriana, Anna-Tereza, Sophia, Nina, Diana)

The team comprised of Sophia(aged 8), Anna(aged 10) and Diana(aged 8) and two mums Adriana and Nina took the challenge of the VR application. The girls took a stab at GMAT and created the script for an elliptical trajectory around earth. VR connection from GMAT was not obvious so instead the girls explored with the existing features in the VR set.

Cosmic Codebreakers (Liam, John, George, Reece)

Unity game in first person showing an experience on the moon Titan, showing how it could look and allows you to explore and collect artifacts for scientific research. Solves the challenge by giving the player an experience of Titan and having to replenish oxygen to survive.


Unplaced teams

A number of teams joined the challenge but did not enter the Global Judging part of the weekend. This included Pierogi People, Future Space, and Teen Titans(+1) 

Two young people from DigiLocal succeed at NASA International Space Apps Challenge

Since 2012 NASA have sponsored the annual International Space Apps Challenge. The event runs over a weekend in October where teams from across the globe address challenges set by NASA. They have unique access to NASA expertise and offers from selected Global Collaborators.

DigiLocal has taken part since we hosted 15 young people at the 2019 event, in partnership with the UWE Space Exploration Society.

This year the Challenge topic was ‘Take Action’. It was also the first fully online and virtual event because of the Coronavirus pandemic. This meant that while we would be co-hosting the Bristol event again with the UWE Space Exploration Society, we would also be participating with the rest of the UK (and global) participants.

The event is not run as a ‘young persons’ event. There were two challenges designed for younger participants but there was no age bracketing for the judges when considering the final submissions.

Everyone joined the Discord server on Friday evening on the 2 Oct and began swapping ideas for which challenges they’d like to take part in. As teams began to form we made sure that all our young people were able to engage and participate, offering occasional ‘translation’ services for the acronyms and technical terms being used.

At 9am on Saturday 3 Oct the event officially launched in the UK with a special live stream video with the NASA Global Organisers.

From then it was a near constant stream of activity from idea storming with online collaborative whiteboard tools, to setting up and testing cloud computing resources, to producing the final presentation packs used for the judging. Teams had access to some fantastic offers from the Global Collaborators that included free credits on Google Cloud Platform, Amazon Web Services, Azure, and IBM.

At 5pm on Sunday 4 Oct we had 4 teams from DigiLocal presenting their ideas to the Bristol judges. We were honoured this year to have Prof Chris Toomer and Dr Yaseen Zaidi from the University of the West of England. Dr John Bradford from DigiLocal was the third judge.

View of demo BioEnterprise App

Space Racers addressed the ‘Create a Mascot’ challenge with Gilda the Astronaut (coded in Scratch). A fun flamingo to introduce nebula, black holes, and other space phenomena! The Trapz built a game in roblox for the ‘Orbital Scrap Metal Game’ challenge. You were a stranded astronaut on Mars who had to clear a safe passage, and build new items, for an incoming rescue ship from Earth. Project Mars build a communications app to simulate the challenges of communicating with people on Mars, as part of the ‘Can you hear me now?’ challenge. This featured a variable time delay on messages so you could train how to react to situations, and experience the psychological challenges of a conversation with delays of between 4 and 24 minutes (depending on the positions of Earth and Mars).

BioEnterprise addressed the ‘Scanning for Lifeforms’ challenge. They proposed a game that would use satellite data to build a model of biodiversity change over time for different regions of the plant. They would then overlay this with business data to develop a model of how business actives impacted biodiversity. Players of the game would be able make business choices in a traditional business building game, but would see the predicted impact of those decisions on the biodiversity.

This would help inform them of how local decisions have global consequences.

Data was drawn from NOAA website and analysed in IBM DataPak, with visualisation using NASA’s own panopoly package. The plan was to work with the Watson Studio to develop the machine learning package but they ran out of time.

AerosOx were the fifth team from Bristol, comprising 2 post-grad researchers, a post-doc academic, an NHS Innovation Lead, and a business consultant. They tackled the ‘One Health Approach’ challenge by mapping air quality satellite data to prescribing for respiratory illnesses.

AerosOx and BioEnterprise were put forward for the Global Judging, with the final announcement in January 2021!

We wish both teams (but especially 13 yr old Thomas and 12 yr old Primrose from BioEnterprise) the very best of luck in the global judging.

Note:

Running a national, indeed an international, event online raises some serious safeguarding issues but in the months leading up to the event we discussed how to configure the Discord server so that we could provide young people with private and secure channels to use. We also ensured we had DBS cleared volunteers present and online throughout the event. A specific document was sent to all parents of potential young participants on how to configure the privacy setting on Discord. Finally, we issued a very clear Code of Conduct as part of the UK server that, while not specifically mentioning young people, made it very clear what was considered acceptable (and not acceptable) behaviour online.

Fifteen young people reach new heights with NASA data!

Over the weekend of 19/20 October 2019, fifteen young people from 6 DigiLocal clubs took part in the NASA-led International Space Apps Challenge.

Since its inception in 2012, NASA’s International Space Apps Challenge has become the world’s largest global hackathon, engaging thousands of citizens across the globe to use NASA’s open data to build innovative solutions to challenges we face on Earth and in space.

Space Apps inspires local communities to come together, think intensely, and create solutions to important problems. Each year, Space Apps engages thousands of individuals in cities around the world to work with NASA’s open source data in a 48-hour sprint. Teams of technologists, scientists, designers, entrepreneurs, artists, and others collaborate to answer some of the most pressing challenges on Earth and in space.

A special thanks has to go to Alex (President, UWE Space Exploration Society) for welcoming us to the Student’s Union building and hosting some very excited young people (and a few very excited volunteer mentors)! It was a great honour for our young people to join the UWE students and industry participants in this 2-day challenge.

Our young people tackled the challenges of how to;

  • spot and communicate wild fires in remote parts of the globe,
  • get cheap internet to the remote oceans,
  • gamify the clearance of space junk,
  • gamify deep space data through a ‘build a solar system workshop’,
  • explain and demonstrate the issue of marine pollution from plastics, and
  • use NASA earth data to educate people about our planet!

In the true spirit of hackathons and codejams, 5 of our young people stayed over night and were still coding into the early hours of the morning! The last laptop was turned off around 4:30 am. I don’t think the parents that came in to mind the overnight portion were expecting such enthusiasm and staying power from their 10 year olds.

Sunday morning found the young people up and coding at the break of dawn. Those that hadn’t stayed overnight returned at 9am eager to catch up and complete their projects.

Team Space Potatoes presenting their project

By the official close of the event (4pm Sunday, 20 Oct) we had a range of fantastic projects, accompanied by presentations and live demo’s!

All the young people did exceptionally well and many were awarded their Green or Orange LINKS Award wristbands in recognition of their achievements. Green wristbands are awarded for exceptional performance on an individual project, and Orange is awarded for exceptional performance in a group project.

The two nominated projects from Bristol for global judging were The Magic Music Box from Digital Bad, and Team Ember (Aarush, Alex, Ben, and Rishi) “Wildfire tracking in Indonesia” in the Spot that fire V2.0 challenge. With three young people from three different DigiLocal clubs, this was a great example of what can be achieved in a codejam environment.

Two teams were put forward to the global judging, and two special awards were made locally. The first Special Commendation went to Team Space Potatoes (Dean, Jane, and Milly) “Create your dream solar system” in the Build a Planet challenge for their creativity and the original music score that they had composed to go with their game. The second went to Team Super Code (Zane) “Journey of the other kind” in the 1UP for NASA Earth challenge for his very confident presentation and knowledge about how he’d like to develop his game further.

Aarush (Team Ember) with his Certificate and some of their planning diagrams

Much of Saturday morning was spent planning how they would tackle the project and setting up their resources. Github and Discord were heavily used by all the teams, along with quite a bit of Stackoverflow!

Team Ember were also notable that they mostly used C# and php, two languages that aren’t part of the ‘normal’ projects we use at DigiLocal. Aarush and Rishi did exceptionally well to translate their python knowledge to these new languages in a remarkably short period of time.

Alongside the young people we had a fantastic team of 10 volunteers supporting everyone with advise and guidance. We also had parents invited for the presentations and awards ceremony.

Team Ember receiving their Orange LINKS Awards from DigiLocal CEO Dr John Bradford and Prof Chris Toomer (UWE, Judging panel)

It was a real honour to have been a small part in bringing this event together and we’re already planning for Space Apps Challenge 2020!