BAFTA Young Games Designer success for Alex

DigiLocal clubs run throughout the year, with loads of cool projects for young people to build. We also encourage people to enter external challenges. This is a great way of stretching your coding & problem solving skills!

One great example of an external challenge is the BAFTA Young Games Designer competition. This runs every year with two categories of Game Concept, and Game Maker, each for young designers between 10-14 years old and 15-18 years old. In the past we’ve had success with our young people in both categories, and we’ve also had Nominated Mentors recognised for the support our volunteers give.

Alex coding his game SerialBus

This year it was the turn of Alex to succeed with his game ‘SerialBus’ in the Game Maker 10-14 years category. We caught up with Alex between his many media appearances as the latest star games developer to ask how he began with DigiLocal and what he enjoyed about the sessions.

I heard about DigiDocal from a friend in primary school so I signed up to my local club and from there I just found making games really fun…

(I really enjoyed) meeting new people and challenging myself.

Alex attended our club at Yate Library for nearly 2 years before COVID-19 lockdown. During COVID he attended our online club sessions.

DigiLocal projects start with very simple introduction activities on Scratch and extend through to very complex projects in Python. We wanted to ask what he found challenging about the club sessions and the projects?


I was a bit confused in the beginning about how things worked, but I definitely grew from my experiences


Coming up with a great idea is often challenging for folks. How did you arrive at yours, and can you tell us a little more about the game?

“Use the idea generation cards that they provide – they’re really helpful! Explore the YGD website as there’s loads of information there”


The game is called serialbus and its about being stuck inside of a computer …

the only way out is through the usb (universal *serial bus*) port on the computer …

your character must explore the circuitry of the machine to find their way out.


Although only 13, we want to know if Alex had any plans once he leaves school?

I want to go to uni and start a business

We’re sure lots of businesses will be watching out for his next release!

Finally we asked if he had any tips as a BAFTA YGD Winner for other young people considering the competition. He shared these tips for entering YGD:

Get started early! It will often take longer than you think!

make sure the game will be enjoyable to play!’

You can view the recorded stream from BAFTA announcing Alex’s win below.

DigiLocal @ the BAFTA’s

Saturday 7 July saw myself and Anish Raja (DigiLocal@Bradley Stoke) heading up to London for the prestigious BAFTA Young Games Designer awards 2018!

BAFTA don’t release how many young designers enter the competition, but it’s run nationally across the UK. I know at least half a dozen other young people from the West of England region entered so Anish did exceptionally well to be selected as a Finalist.

In total there were 40 games on display across four categories:

  • Game Concept (10-14yr)
  • Game Concept (15-18yrs)
  • Game Making (10-14yrs)
  • Game Making (15-18yrs)

Anish was in the Game Concept (10-14yrs) and up against some very stiff competition.

In the end, the award went to Dalvia & Tiya Dhillon with their game concept for addressing mental health issues: Trapped

The BAFTA YGD stage

I was there as a Nominated Mentor of the Year. An amazing and very unexpected nomination, especially as you aren’t told who’s nominated you until they play the supporting video clips from your nominators.

I was completely floored when Primrose & Alex from DigiLocal@Barton Hill came up on the big screen!

Ultimately the mentor award went to Adam Syrop for his work with youth offenders.

However, as my nomination was the only one that draw a collective ‘Aww’ from the audience over Primrose’s statement, I think I was the real winner!

All told a fantastic day out, and I’ll be encouraging all young people within the DigiLocal communities to enter their ideas next year. We’ve developed some additional materials to help structure ideas and present them to the BAFTA judges.

We’ve also got more challenging projects to help develop those critical story-telling, and software engineering skills for a great game production.