NASA Space Apps Challenge success 2023!

Over 50 people registered for the Bristol event this year, forming 12 teams and tackling challenges from planning a 6 year party through to predicting geomagnetic storms. We also welcomed 3 ‘critical friends’ as judges bringing experience from aerospace, data, games design, systems, investing, and more.

A core part of what DigiLocal aims to provide for marginalised young people are the opportunities that many take for granted. Events like the NASA Space Apps Challenge would normally not be visible for those families. DigiLocal has been the Local Lead for Bristol since 2020, ensuring that our young people have access to these amazing opportunities.

Parents and volunteers were notified of the event in August when we were successful with our bid to be the 2023 Local Lead. This allowed people plenty of time to help prepare the young people.

How do you prepare for an event like the NASA Space Apps Challenge? Largely by attempting new projects that don’t follow one of our prepared guides. Setting a challenge objective to build a new game. The volunteers mentor the young people through the problem solving challenges they face, relating back to the known solutions from the guides and showing how they can be generalised to other challenges.

That resilience is vital when faced with a blank coding screen and only 40 hrs to complete a new project!

It’s also important to pace yourself. We made sure during the event that young people took breaks during the day, and we don’t run over night (though many did carry on working from home after dinner).

The event was kindly hosted by the University of the West of England in their fantastic co-working project hub ‘The Works’. This space provides a wide variety of pods, tables, desks, and general space for everyone to find their own area to work in. We also had plenty of catering options right outside to keep everyone fed and watered throughout.

In addition to the young people from our clubs, we also welcomed engineers, scientists, and developers from local companies and Universities.

Over the 2 days (7-8 Oct) everyone worked incredibly hard on their projects. Several teams pooled knowledge and helped out other teams along the way. We had some late entries and lots of fun!

The local awards from this year’s event were:


Global Nominee (Bristol) & Best use of Data

Stormy Skies (Bashitha)

Smart Analyzer is an application that can predict geomagnetic storms using raw DSCOVR data directly as input. It uses a deep learning to predict the planetary index after analyzing a provided DSCOVR raw record. Smart Analyzer classifies this predicted planetary index to determine whether a geomagnetic storm is going to occur and if so, it’s severity. Using the corresponding speed of the solar wind at the relevant point in time, it also calculates how long it’s going to take for the predicted geomagnetic storm to occur. The application unleashes the power of machine learning (the core of artificial intelligence) to help address a major modern challenge.

Smart analyzer is a .NET Core console application written in C# and it was created in Visual Studio 2022. ML.NET was used to create and train the machine learning regression model used by the software. The dataset that was used to train the model consists of raw DSCOVR data from the experimental data repository and the corresponding planetary index values that were obtained from the CDAWeb Data Explorer. The raw data and the planetary index values were merged to create the final dataset which consists of around 800000 rows. A one hour time shift was also performed on the two datasets before the merging to ensure that the values are correctly aligned. When a purely raw data record from DSCOVR and the solar wind speed at that point in time is provided, the application uses the deep learning model to predict a value for the planetary (Kp) index. It classifies the the Kp index according to the standards used by NOAA to state whether a geomagnetic storm is going to occur, and if so, whether it’s going to be minor, strong, severe or extreme. With the solar wind speed, it will calculate how long it’s going to take (in hours to one decimal) for the storm to occur.

This is an extremely successful but relatively simple approach to address this issue. An application/software component like this can be simply plugged into a NASA system on earth or a satellite to get real time predictions with real time data.


People’s Choice & Global Connection

Girls in Black (Primrose)

We want to create a free open sourced document available to all, so decided on a PDF Party Plan tool data base that can be downloaded direct from the HTTP://www.nasa.gov/psyche website, making our party package accessible to everyone. The database would contain both educational, fun and engaging information and activities that should enabled anyone to prepare and host a party for a wide verity of end users, and educate them about elements of space covering asteroids, Psyche 16 and the spacecraft that has been sent there to investigate it in fun, imaginative and creative ways. 


Honorable Mentions

Best use of Science

Team Casini (Ece, Victor, John, Freya, Ibrahim, William)

An interactive website aimed at young and old to immerse them in the sounds of space, allowing users to collaborate and select different sounds to mashup and listen to space together. This project furthermore is designed with accessibility in mind, where it affords those with disability such as poor vision, to still partake in sharing the experience of enjoying the universe through sound. Finally, in future this algorithm could have the potential to be used in some form of early warning system, where fluctuations in audio can alert engineers and scientists to solar anomalies and the like, sooner than they can be observed by orthodox methods as seen in existing nuclear accident prevention systems.

Best use of Art and Technology

untextured (Sonny)

A game based on the fact that phytoplankton on the surface of the ocean photosynthesize, and create oxygen via sunlight and CO2. There are animal themed upgrades meant to symbolise the carbon dioxide and plankton themed upgrades to show the conversions.


Runners up

Local Impact

Eclipses (Imogen)

I have made a website that answers some questions about eclipses and then at the end, there is a quick scratch game I made. I used HTML to use videos, images, and formatting.

https://imogen-1959.github.io/eclipsenasa/

Best Mission Concept

Work In Progress (Thomas, Raymond)

We want to created an educational game that lets users to create their own exoplanet, allowing them to envision what life would be like (if any) on a world of there own making/design. Users play with the aim of making a planet that will sustain life for the longest time possible, but also to see how interesting this life on this new place could be. In total the game includes these feature: 1) create a planet of their choosing (this is done using sliders see miro board for app design) 2) create / import actual planet by matching the variables to current NASA data of said planets 3) compare the variables of the environment of their planet with current planets data provide by NASA and see if how their designed planet is likely to evolve over time. 

Best Storytelling

The Bubble Squad (Yashna)

Working on a scratch project, all about climate change and all about the global warming and to tell people to take care of our planet

ArchiEngies (Adriana, Anna-Tereza, Sophia, Nina, Diana)

The team comprised of Sophia(aged 8), Anna(aged 10) and Diana(aged 8) and two mums Adriana and Nina took the challenge of the VR application. The girls took a stab at GMAT and created the script for an elliptical trajectory around earth. VR connection from GMAT was not obvious so instead the girls explored with the existing features in the VR set.

Cosmic Codebreakers (Liam, John, George, Reece)

Unity game in first person showing an experience on the moon Titan, showing how it could look and allows you to explore and collect artifacts for scientific research. Solves the challenge by giving the player an experience of Titan and having to replenish oxygen to survive.


Unplaced teams

A number of teams joined the challenge but did not enter the Global Judging part of the weekend. This included Pierogi People, Future Space, and Teen Titans(+1) 

BAFTA Young Games Designer success for Alex

DigiLocal clubs run throughout the year, with loads of cool projects for young people to build. We also encourage people to enter external challenges. This is a great way of stretching your coding & problem solving skills!

One great example of an external challenge is the BAFTA Young Games Designer competition. This runs every year with two categories of Game Concept, and Game Maker, each for young designers between 10-14 years old and 15-18 years old. In the past we’ve had success with our young people in both categories, and we’ve also had Nominated Mentors recognised for the support our volunteers give.

Alex coding his game SerialBus

This year it was the turn of Alex to succeed with his game ‘SerialBus’ in the Game Maker 10-14 years category. We caught up with Alex between his many media appearances as the latest star games developer to ask how he began with DigiLocal and what he enjoyed about the sessions.

I heard about DigiDocal from a friend in primary school so I signed up to my local club and from there I just found making games really fun…

(I really enjoyed) meeting new people and challenging myself.

Alex attended our club at Yate Library for nearly 2 years before COVID-19 lockdown. During COVID he attended our online club sessions.

DigiLocal projects start with very simple introduction activities on Scratch and extend through to very complex projects in Python. We wanted to ask what he found challenging about the club sessions and the projects?


I was a bit confused in the beginning about how things worked, but I definitely grew from my experiences


Coming up with a great idea is often challenging for folks. How did you arrive at yours, and can you tell us a little more about the game?

“Use the idea generation cards that they provide – they’re really helpful! Explore the YGD website as there’s loads of information there”


The game is called serialbus and its about being stuck inside of a computer …

the only way out is through the usb (universal *serial bus*) port on the computer …

your character must explore the circuitry of the machine to find their way out.


Although only 13, we want to know if Alex had any plans once he leaves school?

I want to go to uni and start a business

We’re sure lots of businesses will be watching out for his next release!

Finally we asked if he had any tips as a BAFTA YGD Winner for other young people considering the competition. He shared these tips for entering YGD:

Get started early! It will often take longer than you think!

make sure the game will be enjoyable to play!’

You can view the recorded stream from BAFTA announcing Alex’s win below.

More success for DigiLocal young people

DigiLocal is supporting young people to discover and develop their digital talents. We provide young people from under-represented groups in the tech industry with opportunities to develop their problem solving skills and build resilience.

In addition to our weekly community based clubs, we also provide external opportunities such as the European Astro Pi Challenge – Mission Zero.

Mission Zero offers participants up to 19 years old the chance to have their code run on the International Space Station!

External challenges help young people see the real-world application of their club activities. With our support they can, literally in this case, reach for the stars.

Dr John Bradford, CEO, DigiLocal

Teams or individuals write a python program to display a message and take environmental reading on an Astro Pi computer. These messages and readings are displayed to the astronauts as they go about their daily tasks on the ISS.

There are strict requirements that the code run without errors, complete it’s display within 30 seconds, and be efficiently coded.

Each year we support teams of young people to discover and participate in the Mission Zero Challenge. This year we had 6 teams taking part from across Bristol.

“We’ve really enjoyed attending… It’s so much fun. We started using scratch and then moved on to Python, which is more challenging. We specially like the competitions.”

Aycel & Kanzy (aged 11 & 9 yrs)

Each team receives a high quality certificate with a map on the reverse showing where the ISS was when their code ran (and yes, the maps are all different, showing exact times / locations – as you’d expect from a space station)!


About Digilocal

DigiLocal® is an independent registered charity (Reg: 1185746) for the public benefit, to advance the education of young people in the UK from groups that are under-represented within the technology industry, in particular but not exclusively, by supporting free technology clubs. It supports communities to run free tech clubs for their young people. Its mission is to support a tech club for young people with every community in the UK that would like to provide one.

European Astro Pi Challenge

The European Astro Pi Challenge is an ESA Education project run in collaboration with the Raspberry Pi Foundation. It offers students and young people the amazing opportunity to conduct scientific investigations in space by writing computer programs that run on Raspberry Pi computers on board the International Space Station (ISS).

And the winner is … DigiLocal

Huge thank you to Tech South West and category sponsors BoostCo for our award for Commitment to Diversity.

Our purpose is to give underrepresented young people the opportunity to discover and develop their digital talents.

All of our community based clubs start with … a lead community organisation. This ensures that we are genuinely addressing local needs, and not simply dropping in a ‘cookie cutter’ solution dreamt up in a focus group. Our communities are as diverse as the people within them and what works in one location may not work in another.

At the core of our clubs, and our whole purpose, are our young people. We want to support them on their journey of developing their problem solving skills and building resilience. That journey isn’t a single point of contact; we’re in it for the long haul. Most of our clubs start at age 8 years and some of our young people have been attending for over 4 years. We’ve even begun to place young people with paid internships.

Some of our young people are into developing narrative games and flourish with the BAFTA Young Games Designer competitions, others are more data-driven and excel in the NASA Space Apps Challenge.

As long as they are enjoying themselves and moving on to more challenging projects, we’ll keep finding cool challenges for them.

One of the major barriers for greater diversity in tech is the opportunity to access resources from home. Since the first COVID-19 lockdown we have worked with a wide range of partners to source, repurpose, and onward gift over 1,000 laptops to young people and families. This work is ongoing and represents a vital component of our support for underrepresented young people.

In parallel to the laptop repurposing, we launched DigiLocal Online and have hosted an online coding session every night of the week (and two sessions on Saturdays) since March 2020. Those sessions have provided a vital point of stability for some young people over the pandemic and will continue to support young people into the future.

As an organisation we also want to be a place that celebrates diversity, and everyone is present because of the value they bring to our mission.

Our trustees bring a range of vital knowledge, skills, and experiences to ensure that our clubs address the needs of young people from diverse communities, as well as the diverse industries they will eventually find themselves. Having a diverse Board of Trustees is vital to building a resilient and purposeful organisation and I’m grateful to all of them for their time, support, and critical friendship in building DigiLocal.

Beyond our Board of Trustees, we also host a Youth Advisory Board and a Community Advisory Board. These advisory boards report directly to the Board of Trustees and their suggestions shape our strategic business planning for the charity. Each advisory board is chaired by a named Trustee and has an open agenda to consider anything that may help DigiLocal better support underrepresented young people to discover and develop their digital talents.

We rely completely on our fantastic volunteer STEM mentors to deliver club sessions. Many are developers and engineers with companies in Bristol and around the UK, but all are committed to supporting young people and nurturing a passion for problem solving and working with tech.

In addition to the Commitment to Diversity Award, we are thrilled to have been the Bristol and Bath Cluster Winner as well. We work closely with the tech cluster champions such as TechSpark and many of the amazing firms in the region so it’s fantastic to be recognised by them specifically.

If you’d like to be part of our journey, please get in touch.

Thanks again to Tech South West and all involved in the awards and the tech scene in the region.

Two young people from DigiLocal succeed at NASA International Space Apps Challenge

Since 2012 NASA have sponsored the annual International Space Apps Challenge. The event runs over a weekend in October where teams from across the globe address challenges set by NASA. They have unique access to NASA expertise and offers from selected Global Collaborators.

DigiLocal has taken part since we hosted 15 young people at the 2019 event, in partnership with the UWE Space Exploration Society.

This year the Challenge topic was ‘Take Action’. It was also the first fully online and virtual event because of the Coronavirus pandemic. This meant that while we would be co-hosting the Bristol event again with the UWE Space Exploration Society, we would also be participating with the rest of the UK (and global) participants.

The event is not run as a ‘young persons’ event. There were two challenges designed for younger participants but there was no age bracketing for the judges when considering the final submissions.

Everyone joined the Discord server on Friday evening on the 2 Oct and began swapping ideas for which challenges they’d like to take part in. As teams began to form we made sure that all our young people were able to engage and participate, offering occasional ‘translation’ services for the acronyms and technical terms being used.

At 9am on Saturday 3 Oct the event officially launched in the UK with a special live stream video with the NASA Global Organisers.

From then it was a near constant stream of activity from idea storming with online collaborative whiteboard tools, to setting up and testing cloud computing resources, to producing the final presentation packs used for the judging. Teams had access to some fantastic offers from the Global Collaborators that included free credits on Google Cloud Platform, Amazon Web Services, Azure, and IBM.

At 5pm on Sunday 4 Oct we had 4 teams from DigiLocal presenting their ideas to the Bristol judges. We were honoured this year to have Prof Chris Toomer and Dr Yaseen Zaidi from the University of the West of England. Dr John Bradford from DigiLocal was the third judge.

View of demo BioEnterprise App

Space Racers addressed the ‘Create a Mascot’ challenge with Gilda the Astronaut (coded in Scratch). A fun flamingo to introduce nebula, black holes, and other space phenomena! The Trapz built a game in roblox for the ‘Orbital Scrap Metal Game’ challenge. You were a stranded astronaut on Mars who had to clear a safe passage, and build new items, for an incoming rescue ship from Earth. Project Mars build a communications app to simulate the challenges of communicating with people on Mars, as part of the ‘Can you hear me now?’ challenge. This featured a variable time delay on messages so you could train how to react to situations, and experience the psychological challenges of a conversation with delays of between 4 and 24 minutes (depending on the positions of Earth and Mars).

BioEnterprise addressed the ‘Scanning for Lifeforms’ challenge. They proposed a game that would use satellite data to build a model of biodiversity change over time for different regions of the plant. They would then overlay this with business data to develop a model of how business actives impacted biodiversity. Players of the game would be able make business choices in a traditional business building game, but would see the predicted impact of those decisions on the biodiversity.

This would help inform them of how local decisions have global consequences.

Data was drawn from NOAA website and analysed in IBM DataPak, with visualisation using NASA’s own panopoly package. The plan was to work with the Watson Studio to develop the machine learning package but they ran out of time.

AerosOx were the fifth team from Bristol, comprising 2 post-grad researchers, a post-doc academic, an NHS Innovation Lead, and a business consultant. They tackled the ‘One Health Approach’ challenge by mapping air quality satellite data to prescribing for respiratory illnesses.

AerosOx and BioEnterprise were put forward for the Global Judging, with the final announcement in January 2021!

We wish both teams (but especially 13 yr old Thomas and 12 yr old Primrose from BioEnterprise) the very best of luck in the global judging.

Note:

Running a national, indeed an international, event online raises some serious safeguarding issues but in the months leading up to the event we discussed how to configure the Discord server so that we could provide young people with private and secure channels to use. We also ensured we had DBS cleared volunteers present and online throughout the event. A specific document was sent to all parents of potential young participants on how to configure the privacy setting on Discord. Finally, we issued a very clear Code of Conduct as part of the UK server that, while not specifically mentioning young people, made it very clear what was considered acceptable (and not acceptable) behaviour online.

Bristol young people on the International Space Station!

Every year the European Space Agency, with the Raspberry Pi Foundation, sponsor a challenge for young people to write a short python programme to be run on the International Space Station (ISS).

Two specially hardened Raspberry Pi’s have been flown up to the ISS and are in orbit around the planet. The code that young people write is checked to make sure it runs, lasts for less than 30 seconds, and makes use of the various sensors on the Raspberry Pi. It is then sent to the ISS where it is run for the astronauts to see and learn from.

Between January and February BC (Before Coronavirus) we had 18 teams from DigiLocal clubs across the region taking part. They joined nearly 6,500 other teams from across the EU region.

Last year I printed out certificates and awarded them to young people at their clubs. Obviously we can’t do that this year, so I’ve emailed the parents with their child’s certificate.

Each certificate includes their name and their team name, and on the reverse an image of the Earth with the path of the ISS showing the exact location when their programme ran!

And, yes, I’ve checked and the maps are all different.

This year’s teams included:

  • Red Saints
  • Potato People
  • BACON
  • Gryffindor Hogwarts
  • Team Wilburtron mk9
  • epicspaceyesokcoolmeow
  • Space Smiley Face
  • Space Girls
  • Apples
  • yeetfest
  • Potato Squad
  • M&M’s
  • Time Stones
  • epic gamers
  • space
  • Cool Guys On Devices Engineering
  • Team Girls
  • Space Potatoes

Congratulations to everyone that took part and had their code on the International Space Station!

Fifteen young people reach new heights with NASA data!

Over the weekend of 19/20 October 2019, fifteen young people from 6 DigiLocal clubs took part in the NASA-led International Space Apps Challenge.

Since its inception in 2012, NASA’s International Space Apps Challenge has become the world’s largest global hackathon, engaging thousands of citizens across the globe to use NASA’s open data to build innovative solutions to challenges we face on Earth and in space.

Space Apps inspires local communities to come together, think intensely, and create solutions to important problems. Each year, Space Apps engages thousands of individuals in cities around the world to work with NASA’s open source data in a 48-hour sprint. Teams of technologists, scientists, designers, entrepreneurs, artists, and others collaborate to answer some of the most pressing challenges on Earth and in space.

A special thanks has to go to Alex (President, UWE Space Exploration Society) for welcoming us to the Student’s Union building and hosting some very excited young people (and a few very excited volunteer mentors)! It was a great honour for our young people to join the UWE students and industry participants in this 2-day challenge.

Our young people tackled the challenges of how to;

  • spot and communicate wild fires in remote parts of the globe,
  • get cheap internet to the remote oceans,
  • gamify the clearance of space junk,
  • gamify deep space data through a ‘build a solar system workshop’,
  • explain and demonstrate the issue of marine pollution from plastics, and
  • use NASA earth data to educate people about our planet!

In the true spirit of hackathons and codejams, 5 of our young people stayed over night and were still coding into the early hours of the morning! The last laptop was turned off around 4:30 am. I don’t think the parents that came in to mind the overnight portion were expecting such enthusiasm and staying power from their 10 year olds.

Sunday morning found the young people up and coding at the break of dawn. Those that hadn’t stayed overnight returned at 9am eager to catch up and complete their projects.

Team Space Potatoes presenting their project

By the official close of the event (4pm Sunday, 20 Oct) we had a range of fantastic projects, accompanied by presentations and live demo’s!

All the young people did exceptionally well and many were awarded their Green or Orange LINKS Award wristbands in recognition of their achievements. Green wristbands are awarded for exceptional performance on an individual project, and Orange is awarded for exceptional performance in a group project.

The two nominated projects from Bristol for global judging were The Magic Music Box from Digital Bad, and Team Ember (Aarush, Alex, Ben, and Rishi) “Wildfire tracking in Indonesia” in the Spot that fire V2.0 challenge. With three young people from three different DigiLocal clubs, this was a great example of what can be achieved in a codejam environment.

Two teams were put forward to the global judging, and two special awards were made locally. The first Special Commendation went to Team Space Potatoes (Dean, Jane, and Milly) “Create your dream solar system” in the Build a Planet challenge for their creativity and the original music score that they had composed to go with their game. The second went to Team Super Code (Zane) “Journey of the other kind” in the 1UP for NASA Earth challenge for his very confident presentation and knowledge about how he’d like to develop his game further.

Aarush (Team Ember) with his Certificate and some of their planning diagrams

Much of Saturday morning was spent planning how they would tackle the project and setting up their resources. Github and Discord were heavily used by all the teams, along with quite a bit of Stackoverflow!

Team Ember were also notable that they mostly used C# and php, two languages that aren’t part of the ‘normal’ projects we use at DigiLocal. Aarush and Rishi did exceptionally well to translate their python knowledge to these new languages in a remarkably short period of time.

Alongside the young people we had a fantastic team of 10 volunteers supporting everyone with advise and guidance. We also had parents invited for the presentations and awards ceremony.

Team Ember receiving their Orange LINKS Awards from DigiLocal CEO Dr John Bradford and Prof Chris Toomer (UWE, Judging panel)

It was a real honour to have been a small part in bringing this event together and we’re already planning for Space Apps Challenge 2020!

Graduation 2019!

DigiLocal is supporting the development of problem solving skills and building resilience in young people. We do this by supporting communities to run tech clubs for their young people.

We also encourage and celebrate participation in extra-curricular activities outside of school. The impact of these activities is proven to be positive which is why we’re committed to creating a level playing field of opportunity and opening up access to children of all backgrounds.

One of these celebrations is through the Children’s University.

The Children’s University is an international charity devoted to helping children discover the fascinating world around them, and appreciate the real-world relevance of their school subjects. We encourage 5–14 year olds to take part in all kinds of activities outside of school, so that they can develop new interests, learn new skills and enjoy new experiences.

We’ve been a registered Learning Destination since 2018 and had our first successful graduate in the class of ’19!

Since launching our clubs as Learning Destinations, we’ve signed up 12 young people from 5 different clubs and registered over 200 hours collectively!

Image courtesy of Bristol and South Gloucestershire Children’s University.

Mission Success!

Alex @ Barton Hill

Seven teams of young people across the region complete challenge to have their code run on computers in space!

Seven teams of young people from Bristol and the West have completed the AstroPi Mission Zero coding challenge. The challenge is a national programme which offers young people the amazing opportunity to conduct scientific investigations in space by writing computer programs that run on Raspberry Pi computers aboard the International Space Station.

Neeti @ Bradley Stoke

The teams, with members aged from 8 to 14, were all members of DigiLocal, a charitable organisation which seeks to bring coding clubs into the heart of communities through a network of volunteer ambassadors. The challenge was running from February this year, with teams submitting entries based on the Python computer coding language that were developed during DigiLocal club sessions. 

This year 5,677 entries were received from the 24 ESA member/associate member states, with 4,621 being run on the International Space Station.  The certificates of completion were awarded to the seven teams throughout the region in June. Each certificate includes the team name, and a fantastic map on the back with the actual location of the ISS when that team’s program ran.

“We’re enormously proud of the hard work these teams have demonstrated. Giving young people access to opportunities they wouldn’t get elsewhere is key to DigiLocal. We do this by supporting communities to run tech clubs for those young people.”

Dr John Bradford, CEO of DigiLocal
Sara & Naby @ Docklands, St Pauls

The AstroPi challenge was part of British ESA Astronaut Tim Peake’s mission Principia (2015–2016) on the ISS. The UK Space Agency and the Raspberry Pi Foundation collaborated to foster young people’s interest in space science and to help them develop computing and digital making skills. For this purpose, two space-hardened Raspberry Pi computers, called Astro Pis, equipped with environmental sensors (a Sense HAT) were sent to the ISS and then used to run students’ and young people’s programs, with ISS crew support.

DigiLocal celebration

Young people, parents, mentors and invited guests gathered at Barton Hill Settlement on Saturday to celebrate everyone’s achievements over the year.

Key to our events is bringing young people from across our 14 clubs together to share their passion for tech and coding. As part of our LINKS progression system, we require young people to showcase their work to their peers. This builds confidence as well as reaffirming their achievements.

Our events are also opportunities for our volunteer mentors to gather and share ideas and experiences. Being a volunteer can be a lonely experience, even if you’re volunteering with someone else (all our clubs have two DBS cleared volunteers).

We also showcased some robotic equipment that we are trying out with Rhubarb World. These desktop industrial robots use a similar coding language to Scratch so integrate nicely into our content provision.

Of course the focus of the day are the young people.